// ColorLUT.cc for Fluxbox Window Manager
// Copyright (c) 2013 - Mathias Gumz <akira at fluxbox dot org>
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.


#include "ColorLUT.hh"

namespace FbTk {

// created by:
//
//   #include <unistd.h>
//   #include <stdlib.h>
//   int main(int argc, char **argv) {
//
//       double s = 1.0;
//
//       if (argc > 1) {
//           s = atof(argv[1]);
//       }
//
//       size_t i; unsigned char c; double v;
//       for (i = 0; i < 256; ++i) {
//           c = 255;
//           v = s * i;
//           if (v < c)
//               c = (unsigned char)v;
//           write(1, &c, 1);
//       }
//
//       return 0;
//   }
//
// and then piped to 'xxd -i'

// ./a.out 1.5 | xxd -i -c 8 # value + (value >> 1))
//

#if 0 // unused
const unsigned char ColorLUT::PRE_MULTIPLY_1_5[256] = {
  0x00, 0x01, 0x03, 0x04, 0x06, 0x07, 0x09, 0x0a,
  0x0c, 0x0d, 0x0f, 0x10, 0x12, 0x13, 0x15, 0x16,
  0x18, 0x19, 0x1b, 0x1c, 0x1e, 0x1f, 0x21, 0x22,
  0x24, 0x25, 0x27, 0x28, 0x2a, 0x2b, 0x2d, 0x2e,
  0x30, 0x31, 0x33, 0x34, 0x36, 0x37, 0x39, 0x3a,
  0x3c, 0x3d, 0x3f, 0x40, 0x42, 0x43, 0x45, 0x46,
  0x48, 0x49, 0x4b, 0x4c, 0x4e, 0x4f, 0x51, 0x52,
  0x54, 0x55, 0x57, 0x58, 0x5a, 0x5b, 0x5d, 0x5e,
  0x60, 0x61, 0x63, 0x64, 0x66, 0x67, 0x69, 0x6a,
  0x6c, 0x6d, 0x6f, 0x70, 0x72, 0x73, 0x75, 0x76,
  0x78, 0x79, 0x7b, 0x7c, 0x7e, 0x7f, 0x81, 0x82,
  0x84, 0x85, 0x87, 0x88, 0x8a, 0x8b, 0x8d, 0x8e,
  0x90, 0x91, 0x93, 0x94, 0x96, 0x97, 0x99, 0x9a,
  0x9c, 0x9d, 0x9f, 0xa0, 0xa2, 0xa3, 0xa5, 0xa6,
  0xa8, 0xa9, 0xab, 0xac, 0xae, 0xaf, 0xb1, 0xb2,
  0xb4, 0xb5, 0xb7, 0xb8, 0xba, 0xbb, 0xbd, 0xbe,
  0xc0, 0xc1, 0xc3, 0xc4, 0xc6, 0xc7, 0xc9, 0xca,
  0xcc, 0xcd, 0xcf, 0xd0, 0xd2, 0xd3, 0xd5, 0xd6,
  0xd8, 0xd9, 0xdb, 0xdc, 0xde, 0xdf, 0xe1, 0xe2,
  0xe4, 0xe5, 0xe7, 0xe8, 0xea, 0xeb, 0xed, 0xee,
  0xf0, 0xf1, 0xf3, 0xf4, 0xf6, 0xf7, 0xf9, 0xfa,
  0xfc, 0xfd, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
  0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
  0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
  0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
  0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
  0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
  0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
  0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
  0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
  0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
  0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff
};

// ./a.out 1.125 | xxd -i -c 8 # value + (value >> 3)
const unsigned char ColorLUT::PRE_MULTIPLY_1_125[256] = {
  0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
  0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0x10,
  0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19,
  0x1b, 0x1c, 0x1d, 0x1e, 0x1f, 0x20, 0x21, 0x22,
  0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b,
  0x2d, 0x2e, 0x2f, 0x30, 0x31, 0x32, 0x33, 0x34,
  0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d,
  0x3f, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46,
  0x48, 0x49, 0x4a, 0x4b, 0x4c, 0x4d, 0x4e, 0x4f,
  0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58,
  0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f, 0x60, 0x61,
  0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a,
  0x6c, 0x6d, 0x6e, 0x6f, 0x70, 0x71, 0x72, 0x73,
  0x75, 0x76, 0x77, 0x78, 0x79, 0x7a, 0x7b, 0x7c,
  0x7e, 0x7f, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85,
  0x87, 0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x8d, 0x8e,
  0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97,
  0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xa0,
  0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa9,
  0xab, 0xac, 0xad, 0xae, 0xaf, 0xb0, 0xb1, 0xb2,
  0xb4, 0xb5, 0xb6, 0xb7, 0xb8, 0xb9, 0xba, 0xbb,
  0xbd, 0xbe, 0xbf, 0xc0, 0xc1, 0xc2, 0xc3, 0xc4,
  0xc6, 0xc7, 0xc8, 0xc9, 0xca, 0xcb, 0xcc, 0xcd,
  0xcf, 0xd0, 0xd1, 0xd2, 0xd3, 0xd4, 0xd5, 0xd6,
  0xd8, 0xd9, 0xda, 0xdb, 0xdc, 0xdd, 0xde, 0xdf,
  0xe1, 0xe2, 0xe3, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8,
  0xea, 0xeb, 0xec, 0xed, 0xee, 0xef, 0xf0, 0xf1,
  0xf3, 0xf4, 0xf5, 0xf6, 0xf7, 0xf8, 0xf9, 0xfa,
  0xfc, 0xfd, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff,
  0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
  0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
  0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff
};

#endif

// ./a.out 0.75 | xxd -i -c 8 # (value >> 1) + (value >> 2))
const unsigned char ColorLUT::PRE_MULTIPLY_0_75[256] = {
  0x00, 0x00, 0x01, 0x02, 0x03, 0x03, 0x04, 0x05,
  0x06, 0x06, 0x07, 0x08, 0x09, 0x09, 0x0a, 0x0b,
  0x0c, 0x0c, 0x0d, 0x0e, 0x0f, 0x0f, 0x10, 0x11,
  0x12, 0x12, 0x13, 0x14, 0x15, 0x15, 0x16, 0x17,
  0x18, 0x18, 0x19, 0x1a, 0x1b, 0x1b, 0x1c, 0x1d,
  0x1e, 0x1e, 0x1f, 0x20, 0x21, 0x21, 0x22, 0x23,
  0x24, 0x24, 0x25, 0x26, 0x27, 0x27, 0x28, 0x29,
  0x2a, 0x2a, 0x2b, 0x2c, 0x2d, 0x2d, 0x2e, 0x2f,
  0x30, 0x30, 0x31, 0x32, 0x33, 0x33, 0x34, 0x35,
  0x36, 0x36, 0x37, 0x38, 0x39, 0x39, 0x3a, 0x3b,
  0x3c, 0x3c, 0x3d, 0x3e, 0x3f, 0x3f, 0x40, 0x41,
  0x42, 0x42, 0x43, 0x44, 0x45, 0x45, 0x46, 0x47,
  0x48, 0x48, 0x49, 0x4a, 0x4b, 0x4b, 0x4c, 0x4d,
  0x4e, 0x4e, 0x4f, 0x50, 0x51, 0x51, 0x52, 0x53,
  0x54, 0x54, 0x55, 0x56, 0x57, 0x57, 0x58, 0x59,
  0x5a, 0x5a, 0x5b, 0x5c, 0x5d, 0x5d, 0x5e, 0x5f,
  0x60, 0x60, 0x61, 0x62, 0x63, 0x63, 0x64, 0x65,
  0x66, 0x66, 0x67, 0x68, 0x69, 0x69, 0x6a, 0x6b,
  0x6c, 0x6c, 0x6d, 0x6e, 0x6f, 0x6f, 0x70, 0x71,
  0x72, 0x72, 0x73, 0x74, 0x75, 0x75, 0x76, 0x77,
  0x78, 0x78, 0x79, 0x7a, 0x7b, 0x7b, 0x7c, 0x7d,
  0x7e, 0x7e, 0x7f, 0x80, 0x81, 0x81, 0x82, 0x83,
  0x84, 0x84, 0x85, 0x86, 0x87, 0x87, 0x88, 0x89,
  0x8a, 0x8a, 0x8b, 0x8c, 0x8d, 0x8d, 0x8e, 0x8f,
  0x90, 0x90, 0x91, 0x92, 0x93, 0x93, 0x94, 0x95,
  0x96, 0x96, 0x97, 0x98, 0x99, 0x99, 0x9a, 0x9b,
  0x9c, 0x9c, 0x9d, 0x9e, 0x9f, 0x9f, 0xa0, 0xa1,
  0xa2, 0xa2, 0xa3, 0xa4, 0xa5, 0xa5, 0xa6, 0xa7,
  0xa8, 0xa8, 0xa9, 0xaa, 0xab, 0xab, 0xac, 0xad,
  0xae, 0xae, 0xaf, 0xb0, 0xb1, 0xb1, 0xb2, 0xb3,
  0xb4, 0xb4, 0xb5, 0xb6, 0xb7, 0xb7, 0xb8, 0xb9,
  0xba, 0xba, 0xbb, 0xbc, 0xbd, 0xbd, 0xbe, 0xbf
};



// created by:
//
//   #include <math.h>
//   #include <stdlib.h>
//   #include <unistd.h>
//
//   int main(int argc, char const *argv[]) {
//
//       size_t i;
//       unsigned char c;
//       unsigned int v;
//       unsigned int s = 4;
//
//       if (argc > 1) {
//           s = atoi(argv[1]);
//       }
//
//       for (i = 0; i < 256; ++i) {
//           v = i + ((0xff - i) / s);
//           c = (unsigned char)v;
//           write(1, &c, 1);
//       }
//
//       return 0;
//   }
//
// math behind:
//
//  rgb-color-space forms a cube. to make
//  something "brighter" one has to nudge a
//  given color towards "white" (255, 255, 255).
//  we use simple vector math to do this:
//
//    (nred  )   (red  )       ((255)   (red  ))
//    (ngreen) = (green) + s * ((255) - (green))
//    (nblue )   (blue )       ((255)   (blue ))
//
//  this approach is better than just multiplying
//  a given color by a factor (ColorLUT::PRE_MULTIPLY*)
//  example:
//
//    brighten_via_premultiply_*(#ff0000) = #ff0000
//    brighten_via_brighter_4(#ff0000) = #ffef3f
//
//  right now the calculation of 's' is pretty
//  straightforward: it is just 1/nth of the length
//  of the vector-component. a more precise approach
//  would calculate the length of the vector via
//  sqrt(red * red + green * green + blue * blue) and
//  scale that value down, allthough this would
//  need either adhoc-computation or a more advanced
//  lookup-table. right now the simple approach is
//  sufficient.
//
//  to make a color "darker" one has to nudge the
//  color towards "black" (0, 0, 0). the formula
//  from above changes to
//
//    (nred) = (0) + s * ((red) - 0)
//     ...
//
//   which simplifies down to (s * red) .. which is
//   covered by PRE_MULTIPLY_0_75 already.


// ./a.out 4 | xxd -i -c 8
const unsigned char ColorLUT::BRIGHTER_4[256] = {
  0x3f, 0x40, 0x41, 0x42, 0x42, 0x43, 0x44, 0x45,
  0x45, 0x46, 0x47, 0x48, 0x48, 0x49, 0x4a, 0x4b,
  0x4b, 0x4c, 0x4d, 0x4e, 0x4e, 0x4f, 0x50, 0x51,
  0x51, 0x52, 0x53, 0x54, 0x54, 0x55, 0x56, 0x57,
  0x57, 0x58, 0x59, 0x5a, 0x5a, 0x5b, 0x5c, 0x5d,
  0x5d, 0x5e, 0x5f, 0x60, 0x60, 0x61, 0x62, 0x63,
  0x63, 0x64, 0x65, 0x66, 0x66, 0x67, 0x68, 0x69,
  0x69, 0x6a, 0x6b, 0x6c, 0x6c, 0x6d, 0x6e, 0x6f,
  0x6f, 0x70, 0x71, 0x72, 0x72, 0x73, 0x74, 0x75,
  0x75, 0x76, 0x77, 0x78, 0x78, 0x79, 0x7a, 0x7b,
  0x7b, 0x7c, 0x7d, 0x7e, 0x7e, 0x7f, 0x80, 0x81,
  0x81, 0x82, 0x83, 0x84, 0x84, 0x85, 0x86, 0x87,
  0x87, 0x88, 0x89, 0x8a, 0x8a, 0x8b, 0x8c, 0x8d,
  0x8d, 0x8e, 0x8f, 0x90, 0x90, 0x91, 0x92, 0x93,
  0x93, 0x94, 0x95, 0x96, 0x96, 0x97, 0x98, 0x99,
  0x99, 0x9a, 0x9b, 0x9c, 0x9c, 0x9d, 0x9e, 0x9f,
  0x9f, 0xa0, 0xa1, 0xa2, 0xa2, 0xa3, 0xa4, 0xa5,
  0xa5, 0xa6, 0xa7, 0xa8, 0xa8, 0xa9, 0xaa, 0xab,
  0xab, 0xac, 0xad, 0xae, 0xae, 0xaf, 0xb0, 0xb1,
  0xb1, 0xb2, 0xb3, 0xb4, 0xb4, 0xb5, 0xb6, 0xb7,
  0xb7, 0xb8, 0xb9, 0xba, 0xba, 0xbb, 0xbc, 0xbd,
  0xbd, 0xbe, 0xbf, 0xc0, 0xc0, 0xc1, 0xc2, 0xc3,
  0xc3, 0xc4, 0xc5, 0xc6, 0xc6, 0xc7, 0xc8, 0xc9,
  0xc9, 0xca, 0xcb, 0xcc, 0xcc, 0xcd, 0xce, 0xcf,
  0xcf, 0xd0, 0xd1, 0xd2, 0xd2, 0xd3, 0xd4, 0xd5,
  0xd5, 0xd6, 0xd7, 0xd8, 0xd8, 0xd9, 0xda, 0xdb,
  0xdb, 0xdc, 0xdd, 0xde, 0xde, 0xdf, 0xe0, 0xe1,
  0xe1, 0xe2, 0xe3, 0xe4, 0xe4, 0xe5, 0xe6, 0xe7,
  0xe7, 0xe8, 0xe9, 0xea, 0xea, 0xeb, 0xec, 0xed,
  0xed, 0xee, 0xef, 0xf0, 0xf0, 0xf1, 0xf2, 0xf3,
  0xf3, 0xf4, 0xf5, 0xf6, 0xf6, 0xf7, 0xf8, 0xf9,
  0xf9, 0xfa, 0xfb, 0xfc, 0xfc, 0xfd, 0xfe, 0xff
};

// ./a.out 8 | xxd -i -c 8
const unsigned char ColorLUT::BRIGHTER_8[256] = {
  0x1f, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26,
  0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d,
  0x2d, 0x2e, 0x2f, 0x30, 0x31, 0x32, 0x33, 0x34,
  0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b,
  0x3b, 0x3c, 0x3d, 0x3e, 0x3f, 0x40, 0x41, 0x42,
  0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49,
  0x49, 0x4a, 0x4b, 0x4c, 0x4d, 0x4e, 0x4f, 0x50,
  0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57,
  0x57, 0x58, 0x59, 0x5a, 0x5b, 0x5c, 0x5d, 0x5e,
  0x5e, 0x5f, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65,
  0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x6b, 0x6c,
  0x6c, 0x6d, 0x6e, 0x6f, 0x70, 0x71, 0x72, 0x73,
  0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7a,
  0x7a, 0x7b, 0x7c, 0x7d, 0x7e, 0x7f, 0x80, 0x81,
  0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88,
  0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x8d, 0x8e, 0x8f,
  0x8f, 0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96,
  0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d,
  0x9d, 0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa3, 0xa4,
  0xa4, 0xa5, 0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xab,
  0xab, 0xac, 0xad, 0xae, 0xaf, 0xb0, 0xb1, 0xb2,
  0xb2, 0xb3, 0xb4, 0xb5, 0xb6, 0xb7, 0xb8, 0xb9,
  0xb9, 0xba, 0xbb, 0xbc, 0xbd, 0xbe, 0xbf, 0xc0,
  0xc0, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7,
  0xc7, 0xc8, 0xc9, 0xca, 0xcb, 0xcc, 0xcd, 0xce,
  0xce, 0xcf, 0xd0, 0xd1, 0xd2, 0xd3, 0xd4, 0xd5,
  0xd5, 0xd6, 0xd7, 0xd8, 0xd9, 0xda, 0xdb, 0xdc,
  0xdc, 0xdd, 0xde, 0xdf, 0xe0, 0xe1, 0xe2, 0xe3,
  0xe3, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8, 0xe9, 0xea,
  0xea, 0xeb, 0xec, 0xed, 0xee, 0xef, 0xf0, 0xf1,
  0xf1, 0xf2, 0xf3, 0xf4, 0xf5, 0xf6, 0xf7, 0xf8,
  0xf8, 0xf9, 0xfa, 0xfb, 0xfc, 0xfd, 0xfe, 0xff
};

#if 0 // unused

// ./a.out 4 | xxd -i -c 8
const unsigned char ColorLUT::BRIGHTER_16[256] = {
  0x0f, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16,
  0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e,
  0x1e, 0x1f, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25,
  0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d,
  0x2d, 0x2e, 0x2f, 0x30, 0x31, 0x32, 0x33, 0x34,
  0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b, 0x3c,
  0x3c, 0x3d, 0x3e, 0x3f, 0x40, 0x41, 0x42, 0x43,
  0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4a, 0x4b,
  0x4b, 0x4c, 0x4d, 0x4e, 0x4f, 0x50, 0x51, 0x52,
  0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5a,
  0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f, 0x60, 0x61,
  0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69,
  0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f, 0x70,
  0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78,
  0x78, 0x79, 0x7a, 0x7b, 0x7c, 0x7d, 0x7e, 0x7f,
  0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87,
  0x87, 0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x8d, 0x8e,
  0x8f, 0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96,
  0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d,
  0x9e, 0x9f, 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5,
  0xa5, 0xa6, 0xa7, 0xa8, 0xa9, 0xaa, 0xab, 0xac,
  0xad, 0xae, 0xaf, 0xb0, 0xb1, 0xb2, 0xb3, 0xb4,
  0xb4, 0xb5, 0xb6, 0xb7, 0xb8, 0xb9, 0xba, 0xbb,
  0xbc, 0xbd, 0xbe, 0xbf, 0xc0, 0xc1, 0xc2, 0xc3,
  0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0xc8, 0xc9, 0xca,
  0xcb, 0xcc, 0xcd, 0xce, 0xcf, 0xd0, 0xd1, 0xd2,
  0xd2, 0xd3, 0xd4, 0xd5, 0xd6, 0xd7, 0xd8, 0xd9,
  0xda, 0xdb, 0xdc, 0xdd, 0xde, 0xdf, 0xe0, 0xe1,
  0xe1, 0xe2, 0xe3, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8,
  0xe9, 0xea, 0xeb, 0xec, 0xed, 0xee, 0xef, 0xf0,
  0xf0, 0xf1, 0xf2, 0xf3, 0xf4, 0xf5, 0xf6, 0xf7,
  0xf8, 0xf9, 0xfa, 0xfb, 0xfc, 0xfd, 0xfe, 0xff
};

#endif


}

